Overview
environment in Unreal Engine: a futuristic hangar imagining a "What If" scenario around Doctor Doom and Iron Man.
What This Is — and Isn't
This is a visual showcase, not a game or an interactive build — there's no gameplay loop here, just a lit and composed environment. I learned most of the fundamentals from Bad Decisions Studio's free course on YouTube, and the plan going forward is to add animation and push it toward a short cinematic rather than a static scene.
Reflection
This project was really a crash course in Unreal Engine fundamentals, done in public:
Navigating the engine's interface and general workflow
Importing and organizing external assets
Creating my own materials
Using post-process volumes, cameras, and HDR to shape the final look
Importing character animations and working in the Animation Sequencer
Full set of screenshots: Google Drive folder















